Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

Crashed when entering world (both singleplayer and realm)

https://mclo.gs/yYbZbSZ I just installed the latest 1.21.4 version via modrinth, using fabric. When opening a realm world the game intantly crashed... The same also happens in a singleplayer world. Can anyone help me figuring out how to solve this?...

Replay mode error in between Redering with DH (150-500 frames)

So when I try to render a video in Reply mode with DH2 + any shader it just Crash itself after very little Video is rendered while I can do it without DH,
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What kind of specs does a server need to run DH?

I’ve got a server with 8 virtual cores and 25 gigs of RAM. Still every time I try to run DH on it, it eventually crashes. Either how do I fix this or how far do I need to upgrade? It’s a Vanilla+ server

How does client-side work with the new multiplayer changes?

I have been using DH in a LAN server that I host. Due to space limitations I'm the only one using it, as the other players do not currently have the free space for the LOD database and the file for this particular world is rather large. From what I've read I assume that the server actively sends the LODs to the clients and then they save it locally. I'm just hoping I interpreted it wrong or that there is an option for active sending of LOD without local saving (without knowing for sure how it all works I can not understand whether that would be prohibitively expensive or not)....

Crash during Startup

https://mclo.gs/cuWqRwB Seems to be some issue stemming from the version updater returning null on a value. Caused by: java.lang.NullPointerException: Cannot invoke "com.seibel.distanthorizons.core.wrapperInterfaces.IVersionConstants.getMinecraftVersion()" because the return value of "com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector.get(java.lang.Class)" is null...

High CPU Usage when DH is disabled / Pregen not working

For some reason, my CPU usage and temps are insanely high when I have DH 2.3 installed, even if i disable render LODs and distant generation. CPU hits 100% and 90 C on a Ryzen 7 9800X3D. Pregen also doesnt work for some reason when I enabled on server. Stuck on 0 CPS and no chunks are being pregenerated even though server is showing 100% CPU Usage. Ive tried changing the CPU load around (Minimal, Balanced, Aggressive), but it still shows no progression. I have tectonic installed for world gen....

Don't know what happening.

My terrain is not loading properly on the dh smp server, any ideas?
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Removal of MH from server

If running EH as a server side mod can it be removed without breaking anything in the file structure or ingame world? Would the databases need to be removed?

Wierd "holes-like" above caves when goin (loading vanilla r. distance) above LODs

Hi guys, I am playing on sever with custom map, that I loaded from singleplayer, It works great and look beautiful, but In another (custom) dimension there is a problem. As before I loaded the lods in single, but from far away, it look great, but when I go close and load the minecrafts render distance, the suddenly the Lods become absolutely broken Bether info on video: https://youtu.be/7tieUiSuYrk I have those mod Included: Animatica CIT Resewn Concurrent Chunk Management Engine ...

Does the plugin work with any client version?

Hey, so I'm running a server that allows many many client versions to join through via version. It's running on 1.16.5, so is supported by DH. My question is, will newer clients work? Or do the versions have to match?
Solution:
Okay cool. All you have to to is toggle the dhs.read-forge-byte property in the pom.xml file that represents your Minecraft version

Kelp Issue

I have the same issue with kelp as some other people. It shows up as full blocks in water which is really ugly and I would like to get rid of it. If there is a fix for this I would really like to know. Apparently you can use the ignored blocks list to at least turn kelp into air, but I can't find that list anywhere. Can someone please point me to that list or a better fix for the problem?
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I am confused where the bukkit plugin download is.

It says on modrinth and curseforge that the jar is in the downloads page, but I am not sure what file it is. What is it named?
Solution:
it is a bit hidden, click on a version on modrinth (even though it says fabric/(neo)forge) and scroll all the way down

does distant generation work on servers now?

i want to load chunks on me and my friends minecraft server but would i need to use chunky or distant generation works?

I keep getting this error in the curse forge game dashboard, and the mod doesnt work

[19:46:38] [Render thread/INFO]:OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error'

Water chunks are showing 30 blocks above where they are supposed to

Water chunks are showing 30 blocks above where they are supposed to
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is there anyway i can force the mod to use the default texture pack?

theres an issue with reimagined textures where oak trees and grass just look white or really bright in color, so i want to just use default textures to load in DH while still being able to use the resource pack i want

render distance issue

what is causing this?

Dh pregen command help

Im running this from my console and i cant find on the wiki the structure of the command to pregen for the server. I already set the generation mode to INTERNAL_SERVER and installed c2me
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