ERROR: [DH-World Gen Thread]

Superflat world with very tall layers cause OutOfMemoryError on world rendering
Fake mushrooms in LOD's

- FIXED - Related to DH Config Bug -> Huge FPS / Performance loss in 2.2.0-a vs older DH versions

Glass panes don't effect beacon colour
Massively huge logs
DH beacon renders over vanilla beacon

gaps between beacon beams when placed horizontally

enabling cloud rendering from the main config screen doesn't enable generic rendering
Cloud height is set by the dimension, even in extreme cases

Minimum quality creates extra chunks/LODs

Random? black blocks

Significant surface features artifacts on DH 2.2

Persistent Holes, and Walls Between LOD and Normal Chunks
Bamboo Rendering Bug in LOD Chunks
Transparent LOD Blocks rendering in front of everything else with Vertex Shader