so for some reason ImGui.Inputtext won't accept input,it only accepts removing letters,but won't acc
so for some reason ImGui.Inputtext won't accept input,it only accepts removing letters,but won't accept any text,any idea why?
CatConsole.cs624B
. (and maybe ) which may be the source of the issue if you want text (which i would imagine you do for a console)
CharsDecimal0-9_IInputContextuint.MaxValue2000ushort.MaxValue public TextureD3D11(Direct3D11Backend backend, uint width, uint height, TextureParameters parameters) {
backend.CheckThread();
this._backend = backend;
this._device = backend.GetDevice();
this._deviceContext = backend.GetDeviceContext();
Texture2DDescription textureDescription = new Texture2DDescription {
Width = (int) width,
Height = (int) height,
MipLevels = MipMapCount((int)width, (int)height),
ArraySize = 1,
Format = Format.R8G8B8A8_UNorm,
BindFlags = BindFlags.ShaderResource | BindFlags.RenderTarget,
Usage = ResourceUsage.Default,
MiscFlags = ResourceOptionFlags.GenerateMips,
SampleDescription = new SampleDescription {
Count = 1, Quality = 0
},
};
ID3D11Texture2D texture = this._device.CreateTexture2D(textureDescription);
ID3D11ShaderResourceView textureView = this._device.CreateShaderResourceView(texture);
this._texture = texture;
this.TextureView = textureView;
this.GenerateMips();
this._size = new Vector2(width, height);
}Silk.NET.GLFW;Silk.NET.OpenGL;