It's unlikely that we'll put out another release on 2019.4 so updating it to match the xr_v2 branch on 2021.3 would be a good idea. I'm happy to have a go at that if you like?
Was just discussion yesterday whether we can support gltf animation inside Open Brush (not editing, but at least showing existing animated models). Any idea how much of that GLTFast supports?
Yeah I noticed that as well :/ I think also the way that the thumbnails are staying loaded ends up costing too many resources (on the quest at least). Haven't looked too far into that
I started to, but ended up having to balance my dev time between trying to get this working and getting some sort of workable app using the Open Brush API for a teaching session soon
(Ah. Loading a scene with imported models fails after restarting the app. Probably because the models aren't initialized properly if the thumbs aren't loaded?)
yeah currently it looks like clicking the asset to load the thumbnail will create the object. And I think clicking the thumbnail again just duplicates it into the scene
For context: currently in med school. I'm working with the anatomy dept to create interactive VR learning modules. Currently, they use this thing, but it has a lot of limitations: https://www.medicalholodeck.com/en/
The goal is to use Open Brush's more robust drawing tools to be able to highlight structures (arteries, nerves, surgical landmarks) and then compare what the student draws with an answer key drawing
Volume rendering, implemented in Unity3D. Want to support my project? Donate some money to Red Cross and send me a screenshot/message/issue, and I'll be greatly motivated! :) Any amount is ...