I'm just saying there's many ways that the usability of a "engine" I write might not matter at all,

I'm just saying there's many ways that the usability of a "engine" I write might not matter at all, so it might be okay to take a bigger risk on it
This is of course something I will have to discuss with the company, it all boils down to what they want.

not sure this is exactly the best way of going about it. If it works and they can further actually use it, it is a powerful option
I agree, but I'm not sure what would be a better way, except having a team of experts that know what a game engine needs
Was this page helpful?