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Silk.NET
•
3y ago
Aqua
nice vortice didnt work (it seems to use reflection *l o l*) but silk worked fine
nice
vortice didnt work
(it seems to use reflection
l o l
)
but silk worked fine
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A
Aqua
OP
•
1/1/23, 5:48 PM
i do wonder how this would affect things like mod loading and whatnot though
i assume not possible
at least not for the moment
L
Lyris the Kitori
•
1/1/23, 5:51 PM
https://icculus.org/finger/flibitijibibo
flibitPlan
A dead horse that must be beaten
P
Perksey
•
1/1/23, 5:52 PM
holy shit
L
Lyris the Kitori
•
1/1/23, 5:52 PM
NativeAOT on the big boy platforms
A
Aqua
OP
•
1/1/23, 5:54 PM
ooh
P
Perksey
•
1/1/23, 5:57 PM
@rubynova
^ you may appreciate this
, modern
.NET 7 on consoles using just NativeAOT
T
TechPizza
•
1/1/23, 6:03 PM
i hope that monogame dies due to this
L
Lyris the Kitori
•
1/1/23, 6:04 PM
it
's probable that monogame contacts them and tries to use the same tech
P
Perksey
•
1/1/23, 6:04 PM
well both FNA and MonoGame used BRUTE originally
P
Perksey
•
1/1/23, 6:05 PM
so yeah they
'll probably both move
L
Lyris the Kitori
•
1/1/23, 6:05 PM
cus FNA and MonoGame collaborate a fair bit
T
TechPizza
•
1/1/23, 6:05 PM
meh
, monogame is pain and suffering
L
Lyris the Kitori
•
1/1/23, 6:07 PM
it
's probable that silk could use it too
, but i don
't have a console license so i cant see
T
TechPizza
•
1/1/23, 6:08 PM
would be real dumb if they pulled a
"hah
, only FNA can use this
!
"
L
Lyris the Kitori
•
1/1/23, 6:08 PM
yea
P
Perksey
@rubynova ^ you may appreciate this, modern .NET 7 on consoles using just Native...
R
RubyNovaDev
•
1/1/23, 6:08 PM
Holy shit nice
L
Lyris the Kitori
•
1/1/23, 6:09 PM
i
'm sure if someone wanted to it would be trivial to get it working under silk
, but i don
't have the resources nor time to deal with consoles
R
RubyNovaDev
•
1/1/23, 6:09 PM
Consoles are hell
R
RubyNovaDev
•
1/1/23, 6:09 PM
As someone who works with them on the regular
R
RubyNovaDev
•
1/1/23, 6:10 PM
Giga screm
R
RubyNovaDev
Consoles are hell
L
Lyris the Kitori
•
1/1/23, 6:10 PM
so are most platforms to be fair
, been dealing with linker bugs on msvc arm for 2 days now
R
RubyNovaDev
•
1/1/23, 6:10 PM
Anyways I must disappear once more
L
Lyris the Kitori
•
1/1/23, 6:11 PM
cya
L
Lyris the Kitori
so are most platforms to be fair, been dealing with linker bugs on msvc arm for ...
R
RubyNovaDev
•
1/1/23, 6:11 PM
I mean yes but desktop doesn
't come with proprietary SDKs and custom versions of compilers and closed source graphics APIs that make me screech to the heavens
R
RubyNovaDev
•
1/1/23, 6:11 PM
Anyway yes seeya lol
A
Aqua
OP
•
1/1/23, 6:13 PM
wonder how easy it would be to get it working on Xbox developer mode
A
Aqua
OP
•
1/1/23, 6:14 PM
I do have an Xbox and I can enable developer mode so I might steal it and try it out
P
Perksey
•
1/1/23, 6:14 PM
the only way you can develop for Xbox without an NDA is UWP
A
Aqua
OP
•
1/1/23, 6:14 PM
ah really
? damn
P
Perksey
•
1/1/23, 6:14 PM
thus i
'd imagine their NativeAOT fork will remain NDA
A
Aqua
OP
•
1/1/23, 6:15 PM
yeah
A
Aqua
OP
•
1/1/23, 6:15 PM
time to get it working with uwp
A
Aqua
OP
•
1/1/23, 6:15 PM
nah jk uwp is horrible
L
Lyris the Kitori
•
1/1/23, 6:15 PM
gl lmao
P
Perksey
•
1/1/23, 6:15 PM
good luck with
.NET Standard 2
.0
!
P
Perksey
•
1/1/23, 6:15 PM
also iirc
, Silk
.NET bricks the compiler
P
Perksey
•
1/1/23, 6:15 PM
or rather function pointers do
A
Aqua
OP
•
1/1/23, 6:15 PM
ah lol
L
Lyris the Kitori
•
1/1/23, 6:16 PM
we break a lot of the dotnet compilers to be fair
P
Perksey
•
1/1/23, 6:16 PM
(though that may have been fixed in the recent
.NET Native update
)
L
Lyris the Kitori
•
1/1/23, 6:16 PM
i
'd love to see il2cpp cowering and crying at a silk binary
A
Aqua
OP
•
1/1/23, 6:16 PM
I mean
I got silk running in
.net aot fine
?
unless that
's not what you mean
P
Perksey
•
1/1/23, 6:17 PM
that
's not what i mean
P
Perksey
•
1/1/23, 6:17 PM
the name of the
.NET framework UWP runs is
"
.NET Native
"
P
Perksey
•
1/1/23, 6:17 PM
not to be confused with
"
.NET NativeAOT
"
A
Aqua
OP
•
1/1/23, 6:17 PM
ah
why does everything have similar names
L
Lyris the Kitori
•
1/1/23, 6:17 PM
not to be confused with
"good
"
P
Perksey
•
1/1/23, 6:18 PM
the issue was
.NET Native generated all the DllImport
& P
/Invoke code at compile time
. in plaintext C
# too
, which was pretty cool
.
P
Perksey
•
1/1/23, 6:18 PM
however when the compiler encountered a function pointer in a signature
, it would generate invalid C
#
.
L
Lyris the Kitori
•
1/1/23, 6:18 PM
same
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