If use custom class for textures to store all pointers, id, name, gabage collector will not delete i
If use custom class for textures to store all pointers, id, name, gabage collector will not delete instances of such class and pointers will be not affected. Or I didnt understend the issue?
Some day I will lean how to load textured mesh with C#
Now only theory
Some day I will lean how to load textured mesh with C#




