depends what you want. storing it as bytes only will decrease the loading times but will largely inc
depends what you want. storing it as bytes only will decrease the loading times but will largely increase the overall size.
it's part of the reason a lot of games use DDS - decently small size, but doesn't take much to process since a lot of the decompression happens on the GPU.
personally if it's a small game I'd just recommend leaving it in the original format, unless all your textures are uncompressed anyway at which point yeah you might as well just store them as raw bytes
it's part of the reason a lot of games use DDS - decently small size, but doesn't take much to process since a lot of the decompression happens on the GPU.
personally if it's a small game I'd just recommend leaving it in the original format, unless all your textures are uncompressed anyway at which point yeah you might as well just store them as raw bytes