just wait until you are using many 4k textures in one scene and then you will be thankful that gpu c
just wait until you are using many 4k textures in one scene and then you will be thankful that gpu compressed textures exist
System.PlatformNotSupportedException: Couldn't find a suitable window platform. (GlfwPlatform - not applicable) https://dotnet.github.io/Silk.NET/docs/hlu/troubleshooting.html