i've been waiting for something like a high-level wrapper that is more akin to OpenGL (but Vulkan-style rather than with this horrible state machine bind crap) to come out for Vulkan
Well so far I managed to implement Silk with Vulkan into my application, the only pain is the memory allocation. Do we know when and if VMA will be supported, or if there is any other library for C# that could be integrated with Silk for that purpose?
Is it possible to find some premade shaders for GL? Like “lit/unlit material” same as we have in Unity shaders. Or some basic examples of materials, something to start from?