I'll make an executable later, but to get it running directly from source you need to install Python3 and Git. Open a powershell window and copy paste the instructions
My installation is DCS.Openbeta - so it installed wrong location.
Works now. Incredible potentional here @walmis . Loved the feel of the effects. Even if not quite realistic, it certainly felt natural.
Didn't feel any ground roll/touchdown effects with F/A-18C though? I thought those effects applied to all aircraft by default? Also couldn't feel weapon release..
I have a question about force feedback in general. I thought the introduction of XINPUT (in 2005) (instead of directinput) killed FFB. Because according to the documentation:(https://learn.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_capabilities) : "Note that these force-feedback features beyond rumble are not currently supported through XINPUT on Windows."
Only rumble is not really force feedback (I think anyway). So I thought no more FFB joysticks would be made, because (as I understood) games that want to offer force feedback couldn't use Xinput but had to use the old directinput. (unless they just wanted to to rumble, then you can use xinput)
But am I wrong about this? Where am I wrong? Do new flight sims still support force feedback? And how do they do this? (And why are they doing this?)
There is quite a bit of info related to your question already posted. Suggest you start at the top and have a good read here, support, suggestions and showcase. We don't need Walmis distracted he has hundreds of FFB joysticks to make. Lol
Yes found a lot thanks! To sum it up; if you want real FFB the game needs to implement directinput or an abstraction of directinput like libSDL or a plugin like xpforce (which then handles directinput)
If only everyone could be bothered to implement the full potential from a FFB stick, there sadly seems a general ignorance to the purpose of the FFB beyond being a gimicky stick shaker, as evidenced in a couple of developer forums on DCS in previous conversations I have had about implementation, some flat out can't be bothered at all.