Hello, I have a question about force feedback in general. I thought the introduction of XINPUT (in

Hello,

I have a question about force feedback in general.
I thought the introduction of XINPUT (in 2005) (instead of directinput) killed FFB.
Because according to the documentation:(https://learn.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_capabilities) : "Note that these force-feedback features beyond rumble are not currently supported through XINPUT on Windows."

Only rumble is not really force feedback (I think anyway).
So I thought no more FFB joysticks would be made, because (as I understood) games that want to offer force feedback couldn't use Xinput but had to use the old directinput. (unless they just wanted to to rumble, then you can use xinput)

But am I wrong about this?
Where am I wrong? Do new flight sims still support force feedback? And how do they do this? (And why are they doing this?)
Describes the capabilities of a connected controller. The XInputGetCapabilities function returns XINPUT_CAPABILITIES.
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