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Silk.NET
•
3y ago
Furball
or did you genuinly not see
or did you genuinly not see
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F
Furball
OP
•
4/3/23, 3:22 PM
that IWindow has a property
F
Furball
OP
•
4/3/23, 3:22 PM
called
F
Furball
OP
•
4/3/23, 3:22 PM
Size
F
Furball
OP
•
4/3/23, 3:23 PM
i wonder what that could be for
!
T
TechPizza
•
4/3/23, 3:23 PM
clearly the internal properties are the good shit
F
Furball
OP
•
4/3/23, 3:24 PM
yep lmao
A
Aqua
•
4/3/23, 3:24 PM
just use reflection smh
T
TechPizza
•
4/3/23, 3:27 PM
just use IgnoreAccessChecksTo
, smh
F
fornite
•
4/3/23, 3:31 PM
oh lets go
F
fornite
•
4/3/23, 3:31 PM
i fixed the resize problem
F
Furball
or did you genuinly not see
F
fornite
•
4/3/23, 3:32 PM
i genuinly did not see
F
fornite
•
4/3/23, 3:32 PM
there was a
[more]
[more]
option when hovering over it during a breakpoint and i didnt see that
C
chairclr
•
4/3/23, 9:38 PM
dd
L
Lyris the Kitori
•
4/4/23, 9:53 AM
what
L
Lyris the Kitori
•
4/4/23, 9:54 AM
are you using our GLFW bindings directly or are you using Silk
.NET
.Windowing
L
Lyris the Kitori
•
4/4/23, 9:54 AM
oh the message is gone
L
Lyris the Kitori
are you using our GLFW bindings directly or are you using Silk.NET.Windowing
F
fornite
•
4/4/23, 9:54 AM
glfw
L
Lyris the Kitori
oh the message is gone
F
fornite
•
4/4/23, 9:54 AM
i feel like this is a stupid mistake so ill figure it out on my own
F
fornite
•
4/4/23, 10:01 AM
is this how im supposed to create a key call back
F
fornite
is this how im supposed to create a key call back
A
Aqua
•
4/4/23, 10:15 AM
take a look at
https://github.com/piegfx/Pie/blob/master/Pie.Windowing/Window.Events.cs
if you want to see how to implement many of the glfw callbacks
A
Aqua
take a look at <https://github.com/piegfx/Pie/blob/master/Pie.Windowing/Window.E...
F
fornite
•
4/4/23, 10:25 AM
question
F
fornite
•
4/4/23, 10:25 AM
so i finally got the key call back thing to work
F
fornite
•
4/4/23, 10:25 AM
do i make a system for detecting when like a button is released or something
F
fornite
•
4/4/23, 10:26 AM
or are there functions for that already
F
fornite
•
4/4/23, 10:26 AM
i could make an list of strings and when a button is first pressed the corresponding key string is put into the list
F
fornite
•
4/4/23, 10:26 AM
and when it is let go
F
fornite
•
4/4/23, 10:26 AM
it is removed
F
fornite
•
4/4/23, 10:26 AM
and like that i could detect like released and pressed etc
F
fornite
•
4/4/23, 10:45 AM
would it be better to have char callbacks or key callbacks
F
fornite
•
4/4/23, 10:45 AM
wouldnt it make sense for char callbacks to be used instead cus it would support a larger range of keyboard inputs
?
L
Lyris the Kitori
•
4/4/23, 10:46 AM
:itdepends
:
L
Lyris the Kitori
•
4/4/23, 10:46 AM
that emoji isnt in here rip
F
fornite
wouldnt it make sense for char callbacks to be used instead cus it would support...
L
Lyris the Kitori
•
4/4/23, 10:54 AM
char inputs are meant for text boxes
L
Lyris the Kitori
•
4/4/23, 10:54 AM
key inputs are meant for game actions
L
Lyris the Kitori
•
4/4/23, 10:54 AM
such as
"move right
" or
"pause
" or
"choose item slot 2
"
L
Lyris the Kitori
key inputs are meant for game actions
F
fornite
•
4/4/23, 11:17 AM
ah okay
F
fornite
•
4/4/23, 11:32 AM
how do i set the position of a cursor
L
Lyris the Kitori
•
4/4/23, 11:32 AM
mouse
?
F
fornite
•
4/4/23, 11:33 AM
wym
L
Lyris the Kitori
•
4/4/23, 11:33 AM
do you mean a mouse cursor
?
F
fornite
•
4/4/23, 11:33 AM
oh yeah
F
fornite
•
4/4/23, 11:33 AM
im using glfw
L
Lyris the Kitori
•
4/4/23, 11:33 AM
what reason do you need to
?
L
Lyris the Kitori
what reason do you need to?
F
fornite
•
4/4/23, 11:34 AM
i wanna make a function that lets me set the position of a cursor
F
fornite
•
4/4/23, 11:34 AM
so that
F
fornite
•
4/4/23, 11:34 AM
well just to learn
L
Lyris the Kitori
•
4/4/23, 11:34 AM
ah
, it
's somewhere in the glfw docs
L
Lyris the Kitori
•
4/4/23, 11:34 AM
it can do so iirc
F
fornite
•
4/4/23, 11:34 AM
yeah im looking but
F
fornite
yeah im looking but
F
fornite
•
4/4/23, 11:35 AM
i can only find like setting callbacks and stuff
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