Next question is: I only get stick shake effects on WW2 aircraft. Are there supposed to be periodic effects like stick shaker or weapon effects in DCS for modern aircraft?
No "DCS-wide" effects. Everything is up to the module author. Some modern jets have some effects others have nothing. I don't expect there to be weapons effects while firing in any modern jet. I hear anything by Heatblur has a good FFB implementation (F-14, soon F-4).
I am trying to figure out ways to have independent spring X and Y forces in DCS per aircraft. From my cursory reading of the code, so far TelemFFB have two man effects, periodic and constant, but no spring effect. Is it possible to get the spring effect implemented in the future?
Does the telemetry export what angle your stick is at? I'm wondering if it's possible to put a 100 percent force endstop at like 80 percent of the pitch axis. This would allow the m2000 to have the feel of the elastic limit
TypeError: float() argument must be a string or a number, not 'list' Traceback (most recent call last): File "main.py", line 193, in run File "aircrafts.py", line 182, in on_telemetry File "aircrafts.py", line 200, in _update_engine_rumble
20-24V, 180-350W. Meanwell LRS-350-24 is good one for the price. The USB board only does the power distribution, the main power delivery is inbuilt inside the motors.