Unhandled exception. System.PlatformNotSupportedException: GLFW is not supported on this platform. Is there a way to force the Window to use SDL (since that's the backend I am targeting)?
since it's in a list of wgpu bindingsproviding bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX