*the dell laptop awaits your project* ... once i can get that compact flash card working
the dell laptop awaits your project
... once i can get that compact flash card working
... once i can get that compact flash card working
DebugMessageCallback is giving me into an actual dotNet string? Tried Encoding.UTF8.GetString((byte*) Unsafe.AsPointer(ref message), length); but it is choking with encoding errors

libwgpu_native.so file is copied to the runtimes/*/libwgpu_native.so folder, but the webgpu backend can only find it if i copy it manually to the root of the build folderDebugMessageCallbackEncoding.UTF8.GetString((byte*) Unsafe.AsPointer(ref message), length); public static unsafe void EnableDebugOutput(this GL gl) {
gl.Enable(GLEnum.DebugOutput);
gl.DebugMessageCallback((source, type, id, severity, length, message, param) => {
var errorString = SilkMarshal.PtrToString(message);
Console.WriteLine($"Message from OpenGL ({type}) with severity {severity}:");
Console.WriteLine(errorString);
}, null);
}libwgpu_native.soruntimes/*/libwgpu_native.soUnhandled exception. System.IO.FileNotFoundException: Could not load from any of the possible library names! Please make sure that the library is installed and in the right place!
at Silk.NET.WebGPU.WebGPU.CreateDefaultContext(String[] n)
at Silk.NET.WebGPU.WebGPU.GetApi()