When you calibrate the rhino you basically tell the firmware it the minimum and maximum distance of
When you calibrate the rhino you basically tell the firmware it the minimum and maximum distance of physical travel for each axis, so then it maps that to what it reports to windows/games as -100% to 100%, (technically it’s reported as an integer value, like -4986 to 4986 I think?) but yeah linear travel along those value ranges, no curves are anything are added if you limit the throw




