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Silk.NET
•
3y ago
Aqua
i usually set it to `Lequal`
i usually set it to
Lequal
Lequal
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Lequal
Lequal
L
Lasek
•
6/29/23, 9:39 PM
hym
A
Aqua
i usually set it to `Lequal`
L
Lasek
•
6/29/23, 9:39 PM
welp
, i found that I should put it into Less
L
Lasek
•
6/29/23, 9:40 PM
but it still doesn
't work
A
Aqua
OP
•
6/29/23, 9:40 PM
what doesn
't work
A
Aqua
i usually set it to `Lequal`
L
Lasek
•
6/29/23, 9:40 PM
that as well
A
Aqua
what doesn't work
L
Lasek
•
6/29/23, 9:40 PM
my cube goes into 4th dimension xD
A
Aqua
OP
•
6/29/23, 9:40 PM
can you show an example
? it
's hard to help without seeing what you mean
L
Lasek
•
6/29/23, 9:40 PM
looks like this
L
Lasek
•
6/29/23, 9:40 PM
A
Aqua
OP
•
6/29/23, 9:41 PM
are you clearing the depth buffer
?
L
Lasek
``` _gl.Enable(EnableCap.DepthTest); _gl.Enable(EnableCap.DepthClamp); _gl.Clear...
L
Lasek
•
6/29/23, 9:41 PM
ye
?
A
Aqua
OP
•
6/29/23, 9:41 PM
ah right
T
TechPizza
•
6/29/23, 9:41 PM
inverse cull order go brr
T
TechPizza
inverse cull order go brr
L
Lasek
•
6/29/23, 9:41 PM
HUH
A
Aqua
OP
•
6/29/23, 9:41 PM
nah thats definitely depth
T
TechPizza
inverse cull order go brr
L
Lasek
•
6/29/23, 9:41 PM
nah
A
Aqua
OP
•
6/29/23, 9:42 PM
its probably an issue with the number of depth bits then
A
Aqua
nah thats definitely depth
L
Lasek
•
6/29/23, 9:42 PM
more likely
…
A
Aqua
its probably an issue with the number of depth bits then
L
Lasek
•
6/29/23, 9:42 PM
whot
L
Lasek
•
6/29/23, 9:42 PM
why ARE computer graphics so ducked upppppp
A
Aqua
OP
•
6/29/23, 9:42 PM
in your
WindowOptions
WindowOptions
, set
PreferredDepthBufferBits
PreferredDepthBufferBits
to 32
L
Lasek
•
6/29/23, 9:42 PM
and there is so little info abouti t
A
Aqua
in your `WindowOptions`, set `PreferredDepthBufferBits` to 32
L
Lasek
•
6/29/23, 9:42 PM
okey
, thanks
T
TechPizza
•
6/29/23, 9:42 PM
looks like both depth and cull issue actually
(inside should probably be culled
)
A
Aqua
in your `WindowOptions`, set `PreferredDepthBufferBits` to 32
L
Lasek
•
6/29/23, 9:43 PM
omg
L
Lasek
•
6/29/23, 9:43 PM
it works
A
Aqua
OP
•
6/29/23, 9:43 PM
cool stuff
L
Lasek
•
6/29/23, 9:43 PM
could you explain as to why
?
A
Aqua
OP
•
6/29/23, 9:44 PM
if you don
't set its value
, silk will use whatever the platform default is
A
Aqua
cool stuff
L
Lasek
•
6/29/23, 9:44 PM
ye
A
Aqua
if you don't set its value, silk will use whatever the platform default is
L
Lasek
•
6/29/23, 9:44 PM
oh
A
Aqua
OP
•
6/29/23, 9:44 PM
on some platforms the depth precision is 0
A
Aqua
OP
•
6/29/23, 9:44 PM
meaning no depth at all
A
Aqua
on some platforms the depth precision is 0
L
Lasek
•
6/29/23, 9:44 PM
funky linux I guess
L
Lyris the Kitori
•
6/29/23, 9:44 PM
not just linux
L
Lasek
•
6/29/23, 9:44 PM
this goes to show that silk docs are made by windows guys i guess
L
Lyris the Kitori
not just linux
L
Lasek
•
6/29/23, 9:45 PM
yeah
, tho that
's my assumption given that I do use it
L
Lyris the Kitori
•
6/29/23, 9:45 PM
most of silk 2
.x
's active development happens on linux
, and the tutorials are made by
@grifon
.petre who also uses linux tmk
L
Lyris the Kitori
most of silk 2.x's active development happens on linux, and the tutorials are ma...
L
Lasek
•
6/29/23, 9:45 PM
hymmm
A
Aqua
OP
•
6/29/23, 9:45 PM
mhm
L
Lasek
•
6/29/23, 9:46 PM
strange
P
Perksey
•
6/29/23, 9:46 PM
the defaults tend to be defined by the graphics driver vendor
L
Lyris the Kitori
•
6/29/23, 9:46 PM
it
's not a
"linux thing
"
, it
's an OpenGL thing
P
Perksey
•
6/29/23, 9:46 PM
and yeah our lead maintainer is an arch btw user
L
Lasek
•
6/29/23, 9:46 PM
cuz i
've been using those tutorials and there was no mentioning about it
P
Perksey
and yeah our lead maintainer is an arch btw user
L
Lasek
•
6/29/23, 9:46 PM
hellll ye
L
Lasek
•
6/29/23, 9:46 PM
haha
L
Lyris the Kitori
•
6/29/23, 9:46 PM
probably should be some mention
L
Lyris the Kitori
probably should be some mention
L
Lasek
•
6/29/23, 9:46 PM
yep
L
Lasek
cuz i've been using those tutorials and there was no mentioning about it
P
Perksey
•
6/29/23, 9:47 PM
SKYEEEEEEEE
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