eehhhh i really don't see how this is any faster than just doing a logical compare
eehhhh
i really don't see how this is any faster than just doing a logical compare
i really don't see how this is any faster than just doing a logical compare
// USE AN EPSILON DAMNIT!
BitCast may be fast, but you're introducing a comparison, a function call, etc.// USE AN EPSILON DAMNIT!BitCastif (Vector128.IsHardwareAccelerated && typeof(T) == typeof(float))
{
return Unsafe.BitCast<Vector3<T>, Vector3>(this).AsVector128().Equals(Unsafe.BitCast<Vector3<T>, Vector3>(other).AsVector128());
}