like have any of you seen the `feature/math-simd` branch
like have any of you seen the
feature/math-simd branchfeature/math-simdVector128 xplat helper until the real thing came along


Vector3 / float is a very common pattern and useless with most integer valuesSqrt(-1.0f) produces NaN, but it would have to throw for integerDistance depends on if it's something like straight line distance or notVector represents what is functionally a magnitude (length) + directionVector and Point can be usefulVector is largely only beneficial with floating-point, due to the operations it has to supportPoint (or Coordinate or ...) are less mathematical and can have core functionality filled in nicely stillVector2<T> where T : IFloatingPoint<T>Point2<T> where T : INumber<T>Point2<int> -> Vector2<float> for examplevector is that it has a lengthlength, you don't have a vectorVector128Vector3 / floatSqrt(-1.0f)NaNDistanceVectorVectorVectorPointPointCoordinateVector2<T> where T : IFloatingPoint<T>Point2<T> where T : INumber<T>Point2<int> -> Vector2<float>vectorlengthlength