After everything is set up and you're in Steam Game Mode, make sure to go to main settings -> display -> and disable Unified Frame Limit Management, then open quick settings -> performance -> advanced -> reset to default, then make sure the global performance profile has refresh rate set to 90.
For a first attempt, should I install Bazzite on the host and run Docker on it, or should I install something like ublue to handle hosting, and then run Bazzite containerized/virtualized on there?
feel like you might the first person to test this out, or at least document it. i wouldnt be surprised if it doesnt work well or crashes because typically gaming on waydroid is a mixed experience
idk how performance is with the translation layer. Android 11/13 are the choices for waydroid, so that requirement is hit, but it's just everything else lol
In KDE System Monitor, why the application-specific network measurements may be missing? On Debian trixie, why isn't libkf5sysguard-bin installed together with all the other KDE stuff?
So, on Testing, when I launch a game, the screen goes black and I can't see anything. I can hear everything though. Everything goes back to normal if I force quit the game. Any ideas?