I've been having a play with the latest version of Telem FFB and enjoying all the work put into the new UI. I did notice when I got in the spitfire in DCS that there was no elevator droop when not moving and I couldn't find any section to adjust that value. Am I just been stupid by not seeing it or was it missed in the initial rollout?
I just tried changing runway rumble from 100% to 0% using the Gazelle and noticed no change when doing a heavy landing. Just to be sure I went to another module in between just to make sure the setting changes were loaded.
ok... you should be able to feel something (albiet potentially small) when doing a (rough) landing.. but you are onto something as the max range in the default config is not big enough.. thats a weird setting that sometimes needs to be >1.0 to be felt and the current defaults are limiting it to 0.4 or less.. next update will allow the setting to go up to 4.0 (will still be a slider of %0-100) which will have the ability to really jolt you during a rough landing
the zip still contains a file called message.txt that has the same content as the two above posts.
If the backup is also corrupted, best to just delete the userconfig.xml and start TelemFFB. It will create a new one. If it fails again when you clone, try to zip up the actual xml file and send it
I had a question regarding order#587. I was invoiced and paid the order, and the order status changed to "paid." Then I was invoiced again, but this time for a lower amount? The charge shows on my credit card statement.
Hi @walmis ...I have a question for you - I recently bought the new v2 Realsimulator FA-18 stick handle to use with my RS FSSB side stick. I'd really like to use it with the Rhino as well, and for the most part it works with the 64-button Generic Grip profile in the VPforce configurator, except for a few buttons which won't register or map in the button mapping section. They show as buttons 62 & 63 in the Realsimulator config tool, but no dice on VPForce. Is there something I can do to help troubleshoot this to figure it out?
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They can, yes. IL2 is a bit strange since it stops sending telemetry when the window focus changes, so if you change a setting you wont feel the effects until the game window regains focus.
All of the IL2 effects under the 'shake master' are duplicates of existing effects in IL2 natively (that I personally thought are done poorly so implemented my own in TelemFFB). You don't strictly need to disable the shake force in IL2, but it might be...weird... if you have both enabled at the same time