@Red Magic It seems you are looking for very realistic FFB representation like many of us would like to have. Unfortunately we are not there yet at least not with DCS. The ingame FFB is made for the old weak FFB sticks like MSFFB2. What that means is that for example in P-51 you get completely loose stick on the runway and stiffening forces during takeoff but the maximun stiffness happens already at around 200mph as the old sticks didn’t have enough force to emulate stiffening forces any further. My understanding is that to have more realistic FFB there would need to be access to better telemetry data from DCS and then make the feedback profile and effects almost completely with telemFFB. Then we could have all the effects you (and many others) are looking for (realistic spin effects for pedals and stick etc).