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Universal Blue
•
2y ago
matt_schwartz
updated my PR to 1.3.1 instead of 1.2.1 👍
updated my PR to 1
.3
.1 instead of 1
.2
.1
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M
matt_schwartz
updated my PR to 1.3.1 instead of 1.2.1 👍
A
antheas
•
2/4/24, 9:43 PM
gonna push another minor hotfix now
A
antheas
•
2/4/24, 9:44 PM
its going to be on copr in 15min
M
matt_schwartz
OP
•
2/4/24, 9:44 PM
sounds good
A
antheas
•
2/4/24, 9:44 PM
fixes the loki gyro axis and my oopsie where hhd would start by default on unsupported devices
, has to be enabled now by the user
A
antheas
•
2/4/24, 9:45 PM
i dont want it to happen that its enabled on an unsupported device and starts grabbing the controller and crashing
M
matt_schwartz
OP
•
2/4/24, 9:45 PM
makes sense
A
antheas
•
2/4/24, 9:45 PM
you should be able to replace handycon fully now
M
matt_schwartz
OP
•
2/4/24, 9:50 PM
very nice
. I
’ll add a note for the next iso refresh
.
M
matt_schwartz
OP
•
2/4/24, 9:51 PM
new installs already get swapped successfully to hhd on the first system update in my own testing
T
TheEtherNetBoyz
Oh yeah one more question, would I also be installing the steam deck version on ...
A
Aru
•
2/4/24, 10:19 PM
oh crap
, forgot to mention one thing
; hhd can
't map the optical mouse to the emulated dualsense
A
Aru
•
2/4/24, 10:19 PM
so if you wanted to use the trackpad
/mouse in steam input
, it won
't work
A
Aru
oh crap, forgot to mention one thing; hhd can't map the optical mouse to the emu...
A
antheas
•
2/4/24, 10:22 PM
should add it to the readme
A
Aru
so if you wanted to use the trackpad/mouse in steam input, it won't work
T
TheEtherNetBoyz
•
2/4/24, 10:29 PM
That should be fine
, does it work in desktop mode
?
T
TheEtherNetBoyz
That should be fine, does it work in desktop mode?
A
Aru
•
2/4/24, 10:30 PM
it works fine as a regular mouse
, no problems there
. just can
't use it in steam input for anything
A
Aru
•
2/4/24, 11:18 PM
omg
@matt
_schwartz wild plot twist
, P3 reload works on the LGO when hooked up to an external monitor on gamescope
-session
A
Aru
•
2/4/24, 11:19 PM
and it continues working when i disconnect the display
T
TheEtherNetBoyz
•
2/4/24, 11:20 PM
So it
’s something with the internal display settings
/driver in game scope
?
A
Aru
•
2/4/24, 11:20 PM
but now if i close it and relaunch on internal screen
, it crashes
A
Aru
•
2/4/24, 11:20 PM
wild
A
Aru
•
2/4/24, 11:20 PM
so i need to launch on external screen
, disconnect
, and then i can continue playing it
T
TheEtherNetBoyz
•
2/4/24, 11:21 PM
That
’s good to know tho so I can actually play it on bazzite
T
TheEtherNetBoyz
•
2/4/24, 11:21 PM
Does it still work after sleep
A
Aru
•
2/4/24, 11:22 PM
let me check real quick
T
TheEtherNetBoyz
Does it still work after sleep
A
Aru
•
2/4/24, 11:23 PM
yep
, worked fine
A
Aru
•
2/4/24, 11:23 PM
this is the weirdest bug i
've ever seen
, lol
T
TheEtherNetBoyz
•
2/4/24, 11:29 PM
Okay Ty for giving me a work around lmao
T
TheEtherNetBoyz
•
2/4/24, 11:29 PM
Now I can go back to bazzite
A
Aru
•
2/4/24, 11:29 PM
i find it hilarious that this even works
A
Aru
•
2/4/24, 11:29 PM
note that reportedly performance is better on windows for p3 reload
A
Aru
•
2/4/24, 11:29 PM
so you might want to stay on windows for p3reload
A
Aru
omg @matt_schwartz wild plot twist, P3 reload works on the LGO when hooked up to...
K
Kyle Gospo
•
2/4/24, 11:30 PM
What
K
Kyle Gospo
•
2/4/24, 11:30 PM
HUH
?
K
Kyle Gospo
•
2/4/24, 11:31 PM
Maybe it
's time I do that patch to make sure it can
't set an invalid refresh rate for the legion
K
Kyle Gospo
Maybe it's time I do that patch to make sure it can't set an invalid refresh rat...
A
Aru
•
2/4/24, 11:31 PM
i get the feeling it might be an issue with the game
https://github.com/ValveSoftware/Proton/issues/7472#issuecomment-1924139590
A
Aru
•
2/4/24, 11:32 PM
it might have some bugs related to monitors
A
Aru
•
2/4/24, 11:32 PM
it
'd also explain some of the reports on protonDB
, where they
're seeing immediate crashes
T
TheEtherNetBoyz
•
2/4/24, 11:32 PM
Do you think it
's the resolution that
's causing the issue
?
M
matt_schwartz
OP
•
2/4/24, 11:33 PM
my guess would be the ray tracing that
’s still enabled by default on non
-Deck devices
M
matt_schwartz
OP
•
2/4/24, 11:33 PM
something that breaks the pipeline
T
TheEtherNetBoyz
•
2/4/24, 11:34 PM
Just did the display trick
, changed resolution after disconnecting the screen and it crashed
A
Aru
•
2/4/24, 11:34 PM
hrm
, i was able to readjust resolution after disconnecting the screen
, and it worked
.
T
TheEtherNetBoyz
•
2/4/24, 11:34 PM
What res did you use
A
Aru
•
2/4/24, 11:35 PM
first disabled reflections in graphics settings
A
Aru
•
2/4/24, 11:35 PM
then window 1080p vsync off
A
Aru
•
2/4/24, 11:35 PM
but 1080p was a bit laggy
, so bumped down to 720p
A
Aru
•
2/4/24, 11:36 PM
but note that i
'm running at 12w tdp
A
Aru
•
2/4/24, 11:36 PM
so the lagginess might
've been due to the tdp
T
TheEtherNetBoyz
•
2/4/24, 11:36 PM
I did have it off but I just loaded again on the monitor and it kept the res so now it
's fine
?
A
Aru
•
2/4/24, 11:36 PM
also swapped governor to performance
A
Aru
but 1080p was a bit laggy, so bumped down to 720p
M
matt_schwartz
OP
•
2/4/24, 11:36 PM
definitely RTX
. if you disable reflections you
’ll notice it spike up in a couple game areas
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