Most sim racing titles are built for wheels with 900/1080 degrees of rotation so you are essentially

Most sim racing titles are built for wheels with 900/1080 degrees of rotation so you are essentially scaling it by a huge factor to get full travel. You don’t often need full travel during racing, maybe max 100 degrees either side. In iRacing you can define the limits of the wheel. If you can turn that down from 900 to 200 that may work. Not sure if PC2 has the same function.
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