Tbh i don't think the effect of bobweights translates well to our 1g desktop sim environment. I mean in general. But you can add that effect through telemffb if you want.
I actually like the bobweight effect on the F-4.. it feels better to me than what we do in TelemFFB with the constant force "g effect". They are using the spring center offset to achieve the same effect. It is too sensitive around 1G though which gives a weird sensation of the stick forces changing with minimal control input. They need to add some non-linear component to the calculation or add some dampening to the calculation or something.
Cool, I haven’t set up telemffb yet. I know telem can be used to set up vibration and cool effects like that. Can it be used to add more spring tension dynamically? If not what are some good settings to use to get close to the RL F-14 stick?
Don't those settings depend on what you have set in Configurator? E.g. I have Master Gain set to 50%; I haven't touched it in months. My understanding is that that, and all other settings in that app, are what TelemFFB can only further scale down (not up). So your numbers might not work for me if you have different Configurator settings than someone else.
I just spent some time really re-doingg my stick Balance Spring, and then set the F4 to 200/200 gain in-game and have a slight "Sticky" Damper and Inertia in the VPForce software, and it's was a lot smoother in freeflight than before. There's still some weirdness wobble in slight trim dives and I don't know if that's the F4 or me but overall a lot better for me.
I have a 24V 16.7A power supply from a 3d printer that i was throwing away would this be enough to power the 2 57blf03 motors or do i need something stronger?
First and foremost we never DIY when the budget exceed what we can buy. That’s foolish. So let’s look at the real cost of a real Rhino. (800 euro or so with some tax, fees, duty, and then some shipping… so maybe let’s say 1000 to walk it in your door?)
Now let’s add the cost of a DIY unit and compare those to see if it’s a good option for you personally.
let’s take into account the base cost of the DIY motor kit from VPforce is like 300 euro so like 350 (after shipping).
Now let’s go ahead and start from that 350 and see our total costs.
The estimated cost of a DIY Rhino varies due to shipping and part availability by region but the best way to find out is to go to the GitHub page.
Open the Assembly page.
Go to page 2 and begin adding everything from the BOM into an Amazon “Wish list” or a “cart”. That helps keep it saved in one spot for you to look back at when needed.
“Just add all the belts and bits and bobs and screws and washers and knobs” until you’ve got it all down on a list.
From there you can cross check the prices from local places or online places like Digikey, etc.
Add that cost to the original 350 to get our total so far and move to the shell.
You can make the shell from anything you like.. There are CAD files if you want to fabricate it from aluminum or wood and there are STL for those who want to 3D print.
There are also some very very crafty individuals here who’s made near complete DIY set ups.
IF you have friends to help or maybe a family member with a 3d printer? Or even a maker space at a local university/etc? it’s going to be a lot easier to get this project started.
I’m guessing the price for DIY is under $600 (350 for motors, 70-100 at Amazon for parts, 50-100 for a power supply..)
BUT that assumes you can fabricate, 3d print, or create the shell…
IF you must buy a 3D printer and print it yourself..
That pushes the costs too high and it’s cheaper to Buy than DIY.
I think pre the days of FBW the assumption was that when a plane is under normal (in flight) conditions it’s actually super tail heavy at neutral stick and G forces make it worse.
So by adding an artificial forward stance it would be closer to a comfortable neutral while under load.
It would be interesting to hear from someone who was a Tomcat pilot but also maybe someone who worked maintenance side…
Man did those guys know some stuff about the birds
Not sure if it’s for the same reasoning but the Blue Angles fly with an artificial pull bar set at 40lbs forward.
So those sticks are artificially held at 40lbs forward at all times (unlike the fleet models where they use the FBW computers… pretty sure the Blues have a modified FCS)
Lt. Cary Rickoff, shows you the controls in a Blue Angels F/A-18 Super Hornet! See how slight modifications make the aircraft flown by the U.S. Navy's famous flight demonstration squadron able to perform precision maneuvers that place them within 18 inches of each other!
RELATED VIDEO: Blue Angels full demonstration from NAS Oceana Air Show: ...
I do not fly the Tomcat so I can’t help you hunt this specific issue or help with the software fixes that may exist BUT I know the growler/hornet so this is what made me think of why they did that to the F14 (before the days of true fly by wire tech).
Would love to hear from the maintenance or some engineer or some whatever about it… cool interesting stuff for sure
Idk about 14, but for normal fixed wing aircraft I think most CoGs are preferred more forward than aft. Makes the aircraft more naturally stable, and want to correct itself when stick released
Finally took a test flight with her and she’s absolutely everything I wanted her to be plus some..
(And this was at 50% gain for testing…)
It’s seriously something special to watch the nose dip and react to the G force effects just like real life..
Feeling more and more pressure as you pull back on the stick or dive forwards and those G’s compress..
It’s the magic of software and set up and of course the Rhino that makes it all happen but that’s why the Rhino is the top dog imho.
The app and the config make the magic and the hardware of the Rhino bring the simulation closer to reality than it’s ever been.
I’ll echo again what you’ve said and add my own.
You cannot go back from FFB.
It’s an experience that burns into your memory and that’s impossible to ignore or to forget.
This was what it was like irl.. feeling the pressure of the stick or the balance of the yolk is a REAL feeling that up until now I didn’t think was possible for sim.
So yeah Thanks again to Walmis and Sub and 481 and everyone who helped bring this project to the masses.
Feels like I’m preaching to the choir here though because you guys already know
I'm mostly flying helicopters in DCS. When I hit the trim button for the first time and felt how stick unloaded shifting into the new center... I had read a lot about how it works, but feeling it was an eye-opener. To me, FFB is second only to VR, in how something can change sim experience.
I don’t know, i think FFB is more critical than VR IMO. My wife tried the FFB stick with the F-4 and she just flew around for 30 minutes with a smirk on her face. Didn’t get that reaction with VR
Objective was to get the rhino working with the f4 (out of the box it was really horrible for me and not really flyable) But managed to get the rhino working with the f4 and its absolutely amazing now(very smooth) - but I had to use a combination of people’s settings from the DCs forums for the base configuration software, other setting for the f4 special settings in game and someone else’s setting for the telem(they had tweaked the base DCs jet profile to get everything working ) now it works very well…
I am interested in those settings as well. For me, the pitch authority is way too great, I have calibrated multiple times and yet still have to fly around with full nose down trim. Roll feels really nice. I keep hearing how stable the aircraft is, but it is not for me... my settings must be completely bonkers as the aircraft is extremely touchy, a lot like the A-4 mod.