And nothing in journalctl from what I can tell (Though, disclaimer, I am extremely new at all this,
And nothing in journalctl from what I can tell (Though, disclaimer, I am extremely new at all this, so I could be overlooking sometihng)
dmesg --follow and journalctl -xe --follow and look at it when the freeze happens for any ideassystemctl enable --now sshd it will enable ssh (until you disable it) on your computeramdgpu: response took too long or something like that which can be web searched at least dxvk.conf in the same folder as the executable, in this case ESO (ElderScrolls Online) and adding the line dxgi.maxFrameRate = 60 has limited the framerate of my game to 60, and stopped the screen tearing (I also have full composition on). Now, i do not have to have Vsync on, so no more frying a single core on my CPU (Edit: A bit of tearing after turning of composition, but i hardly notice) EDIT: Again! Ok, so since the framerate is already limited by the script, you can now turn on vsync, with no 100% usage, but with no screen tearing! composition pipelines off, for less lag.dmesg --followjournalctl -xe --followsystemctl enable --now sshdamdgpu: response took too longdxvk.confdxgi.maxFrameRate = 60