same thing that happens with curves. The scaled axis position is not translated to FFB center offset so when you release the force trim button, the axis jumps to the scaled equivalent of where you let go.
Hardware trim doesn't count since there is no physical relationship between the trimmed position and the in-game axis position. You might not notice it at %90, but try Y saturation at %50, you will see what I mean
I did, upper 2 connectors seem to be dead so I put both motors into the bottom ones. Got the belts onto it and now need to finish it up, close it off etc. but thats happening tomorrow
hello, rhino is completely unresponsive, tapped the cables ever so lightly, now it wont turn on at all. i have rebooted my computer and reseated the connectors both usb and power.
Hi all, just recently completed my DIY rhino build and I am experiencing an issue where the X axis (roll) motor seems to be having some "hard" spots where it feels like it is overcoming a huge bump. I tested with the belt removed and turning the pulley by hand and the problem persists. The Y axis (pitch) motor does not have this problem. Any ideas? I hope it's something I can fix and not that the motor is defective.