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Universal Blue
•
2y ago
Saki
Distant horizons has never worked with shaders for me. I'll try updating all relevant packages
Distant horizons has never worked with shaders for me
. I
'll try updating all relevant packages
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P
pat277
•
7/11/24, 6:52 PM
it
P
pat277
•
7/11/24, 6:52 PM
ugh
P
pat277
•
7/11/24, 6:52 PM
some mods cause problems and nothing sees the problems
P
pat277
•
7/11/24, 6:53 PM
best case I got was Forge
, Embeddium
& Distant Horizons
S
Saki
Distant horizons has never worked with shaders for me. I'll try updating all rel...
K
Kyle Gospo
•
7/11/24, 6:53 PM
K
Kyle Gospo
•
7/11/24, 6:53 PM
P
pat277
•
7/11/24, 6:53 PM
P
pat277
•
7/11/24, 6:54 PM
P
pat277
•
7/11/24, 6:54 PM
im just waiting for the day NVidium works with shaders
P
pat277
Click to see attachment
K
Kyle Gospo
•
7/11/24, 6:55 PM
P
pat277
•
7/11/24, 6:56 PM
or vulkan with shaders
P
pat277
•
7/11/24, 6:56 PM
or
.
.
. wasn
't the Continuum devs doing something with a custom rendering engine
?
P
pat277
•
7/11/24, 6:57 PM
ohyeah the
"Focal Engine
"
Original message was deleted
P
pat277
•
7/11/24, 6:58 PM
how does this look to you then
?
P
pat277
•
7/11/24, 6:59 PM
or this
S
Saki
OP
•
7/11/24, 7:00 PM
Yeah idk
, it works on windows
. Iris and the shader pack are both updated
S
Saki
OP
•
7/11/24, 7:02 PM
Downloaded a few other random shaders
, those work
. So it
's something with BSL shaders specifically
P
pat277
•
7/11/24, 7:02 PM
I was just about to say
P
pat277
•
7/11/24, 7:03 PM
Complimentary Unbound
, Bliss
, Shrimple
P
pat277
•
7/11/24, 7:04 PM
I always end up using Complimentary shaders personally
. it just performs best while looking nice
(aka stable 120fps
)
Original message was deleted
K
Kyle Gospo
•
7/11/24, 7:04 PM
What about the round logs
K
Kyle Gospo
•
7/11/24, 7:04 PM
K
Kyle Gospo
•
7/11/24, 7:05 PM
She looks right
K
Kyle Gospo
•
7/11/24, 7:05 PM
Bushy trees too
K
Kyle Gospo
What about the round logs
P
pat277
•
7/11/24, 7:05 PM
I actually miss better foliage
P
pat277
•
7/11/24, 7:06 PM
Better Foliage had some dope AF changes when trees are connected
C
Crono
•
7/11/24, 7:06 PM
Getting an infinite vibration pulse when connecting my 8bitdo Pro
+ over wired DInput mode
. Can anyone else reproduce this
?
P
pat277
•
7/11/24, 7:07 PM
P
pat277
•
7/11/24, 7:07 PM
you could make some real nice log stuff
P
pat277
•
7/11/24, 7:07 PM
and the proper L shape they make when connected is so good
F
Fayne 🌈🐱
•
7/11/24, 7:07 PM
oh god my eyes
P
pat277
•
7/11/24, 7:08 PM
oh I have not shown you suffering yet
P
pat277
Click to see attachment
S
Saki
OP
•
7/11/24, 7:08 PM
https://tenor.com/view/boy-aint-right-smh-king-of-the-hill-gif-18152042
Tenor
P
pat277
•
7/11/24, 7:08 PM
it looked good with shaders
P
pat277
•
7/11/24, 7:08 PM
I wonder if I have the TRULY cursed image
.
.
.
P
pat277
•
7/11/24, 7:10 PM
C
Crono
Getting an infinite vibration pulse when connecting my 8bitdo Pro+ over wired DI...
C
Crono
•
7/11/24, 7:10 PM
Weirdly enough Bluetooth works fine
- you
'd think it
'd be BlueZ being its best self
P
pat277
•
7/11/24, 7:10 PM
P
pat277
•
7/11/24, 7:10 PM
suffer
S
Saki
OP
•
7/11/24, 7:11 PM
I am running 2 monitors
, one is scaled
, the other is not
. MC is on the unscaled 1080p
. It is reporting a larger resolution than that
:
Do you think it
's actually rendering at 3360x1782
, or is it rendering at 1080p like it should
, but reporting it wrong
?
P
pat277
•
7/11/24, 7:11 PM
there is an end
-all pack I have yet to make with the sole purpose of making minecraft look as non
-minecraft as I can
S
Saki
I am running 2 monitors, one is scaled, the other is not. MC is on the unscaled ...
P
pat277
•
7/11/24, 7:12 PM
easy way to tell
P
pat277
•
7/11/24, 7:12 PM
try increasing GUI size
S
Saki
OP
•
7/11/24, 7:12 PM
How does that let me tell
P
pat277
•
7/11/24, 7:13 PM
max of 4
= 1080p for sure
S
Saki
OP
•
7/11/24, 7:14 PM
yeah it
's rendering bigger
. I tested by disabling the other monitor and the fps doubled
P
pat277
•
7/11/24, 7:15 PM
that
.
.
.
P
pat277
•
7/11/24, 7:15 PM
that could just be your PC
's specs
S
Saki
OP
•
7/11/24, 7:15 PM
also max gui is 7
P
pat277
•
7/11/24, 7:15 PM
ah
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