Is this normal / can this be avoided?

Minecraft 1.21
Java 21
Fabric 0.16.5
Distant Horizons 2.1.2-a
MC Render Distance: 20
CPU: i9 11900K
GPU: RTX 4080
RAM: 32gb (8|12 set in the launcher for MC)

I'm running into several problems.

• The isolated chunks floating around in the unloaded areas.
  • This happens at DH Render 128 / 256 / 512 / 1024
• The hard LOD cut off exactly at the MC render distance (This might be normal I'm just not super familiar with DH)
  • I tried playing around with the overdraw, it didn't really seem to have any effect.
• If I move at normal creative flight speed after about 10-15 seconds, even in previously loaded chunks, a band of empty space starts happening at roughly the MC render distance, and LODs completely disappear behind me so if I turn around everything behind me appears completely unloaded.
  • This happens from the lowest quality preset all the way up to the highest.
Solution
For the band at the edge of vanilla chunks you can do 3 thing:
  • tune vanilla and DH fog:
    It will hide the problem especially on higher vanilla RD, you need a separate mod to tune the vanilla fog
  • tune noise texture:
    Helps only on solid terrain, so grass, leaves, etc. It will make the transmition less noticable.
    Here you can see the result of the above 2: https://discord.com/channels/881614130614767666/1238244368260010047/1238814378057404498
  • update to nightly that adds a bit of blending between vanilla chunks and DH LODs
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Is this normal / can this be avoided? - Distant Horizons