Is this normal / can this be avoided?
Minecraft 1.21
Java 21
Fabric 0.16.5
Distant Horizons 2.1.2-a
MC Render Distance: 20
CPU: i9 11900K
GPU: RTX 4080
RAM: 32gb (8|12 set in the launcher for MC)
I'm running into several problems.
• The isolated chunks floating around in the unloaded areas.
Java 21
Fabric 0.16.5
Distant Horizons 2.1.2-a
MC Render Distance: 20
CPU: i9 11900K
GPU: RTX 4080
RAM: 32gb (8|12 set in the launcher for MC)
I'm running into several problems.
• The isolated chunks floating around in the unloaded areas.
- This happens at DH Render 128 / 256 / 512 / 1024
- I tried playing around with the overdraw, it didn't really seem to have any effect.
- This happens from the lowest quality preset all the way up to the highest.
Solution
For the band at the edge of vanilla chunks you can do 3 thing:
- tune vanilla and DH fog:
It will hide the problem especially on higher vanilla RD, you need a separate mod to tune the vanilla fog - tune noise texture:
Helps only on solid terrain, so grass, leaves, etc. It will make the transmition less noticable.
Here you can see the result of the above 2: https://discord.com/channels/881614130614767666/1238244368260010047/1238814378057404498 - update to nightly that adds a bit of blending between vanilla chunks and DH LODs