I was bouncing around the idea on whether or not I should support D3D as well as Vulkan in this project but I'm still mixed about the idea given it'd be windows only
I don't particularly care for Unity (anymore) (though I never much did) but I gotta say, finally their promises are sounding like they come from having listened to what the people actually want
that would explain why the disparity was massive on amd then, i couldn't even reach 60fps while rendering like 1000 cubes (i know a lot of that will also be due to my inefficient rendering system), while it reached like 100 on my laptop's significantly less powerful nvidia gpu
when valve initially ported L4D2 to linux natively back in like 2016, the perf on top of the line AMD OpenGL on linux was beating top of the line NVIDIA D3D9 lol