Hey! I would need to double check tomorrow once I have my laptop, but I think they are without materials and then we added Megascans materials to them actually
Will revert to you tomorrow once I have checked it
Welcome here! Yes and no, Dash can replace pretty much of the functionality of PCG yes, but not all, as you drive pcg through detailed node systems, if you get really good at them, you can surely create more complex stuff with PCG.
But Dash's main advantage is its ease of use, and we cover scattering really really well, which is what most people use PCG for And then ofc, Dash can do a lot of stuff PCG can't, in general we try to make all parts of world building easier
If you have any specific use-cases in mind, let us know
In this comprehensive 79-minute Dash tutorial, we dive deep into the entire process of creating a Helldivers 2 game environment in Unreal Engine 5. Whether you're a beginner or a seasoned UE5 user, this full guide provides detailed insights and techniques to help you master environment creation with the help of Dash.
Hey @Marco So sorry, I forgot about this, thanks for reminding me! It was as I thought, it came without textures, as we wanted to show in the tutorial that one can customize the materials easily with Material Edit, if one use Megascans or Poly Haven materials through Dash
I'm suddenly having issues opening the content library. When I click on "content" the engine freezes. I see some minor disk activity in task manager (15mb/s), but it's been stuck like this for over 15min. Tried restarting the PC
No way to draw a circle no, but in the Create Menu -> Curve Primitives -> Create Circle, this will create a rounded spline for you! Then I think you can select it, go into draw curve mode and change the number of points etc if needed
The first thing you need to do is Bake the Scatter Instance with our Bake tool, then you can select all the individual meshes and start Dash Physics on them here is a clip showing that: https://youtu.be/6U2jbJmqs4k. If you mean the part where we shoot on the tires and they fly around and not the Dash physics, after they have been baked, you need to select them all, go to the UE details panel and select "Simulate Physics"
In this tutorial, Galen goes over how one can easily create procedural cliffs and a full canyon with the help of Dash in Unreal Engine 5. To achieve this fully editable realistic result he used Path Scatter and Surface Scatter together with a spline and masking features in Dash.
Combining the tools in Dash like this makes sure the results are ...
Hey @Sitta I think what you are looking for is Setting the Fit Mode to Random, instead of Pattern. Could you give that a test? For the pattern, yes it is only 1-9 based on the logic of the feature right now, but if Random Fit Mode works as suggested above, do you still think numbers above 10 would be useful for the Pattern?
In this tutorial, Tamas showcases how Dash improves the workflows when making realistic archviz interiors in Unreal Engine. This includes procedural vegetation, light strings and staircases, and of course, placing AI-tagged assets with our Physics Painter.
As most of the tools in Dash are non-destructive and offer real-time modification it is ...