That specific resoluton you mentioned is an odd aspect ratio, how would you want it handled? Cropped to fit in the 720p frame, squeezed to fit, zoomed? Too many variables for what is wasted resources on tiny niche use case
the price for web RTC streaming is the same as stream? in the pricing page is not clear, it says
Delivery is counted by HTTP requests for video segments or parts of the MP4. Therefore:
Client-side preloading and buffering is counted as billable delivery. Content played from client-side/browser cache is not billable, like a short looping video. Some mobile app player libraries do not cache HLS segments by default. MP4 Downloads are billed by percentage of the file delivered. HLS and DASH playback is rounded to the segment length. For uploaded content, HLS and DASH segments are four seconds. Live broadcast segments are determined by the keyframe interval or GOP size.
Hello, anyone knows if this kind of transform is possible with cloudflare stream for vertical videos? I mean adding the blud background for vertical videos.
Thanks. I tried the same settings, but they are not consistent.
Here are our findings with Low Latency enabled in Cloudflare: an average of 35s latency at 1080p an average of 20s at 720p
We run about 30 live sessions daily, averaging about 140 minutes per live session.
Vimeo's low latency via HLS averages below 10 seconds, the minimum we need for our live classes.
anyways we had no choice but to renew another 2 year contract with Vimeo. our CF account manager sold us some pipe dream. low latency issue never got fixed, it has been 2 years now
I’m considering Cloudflare Stream for live gameplay streaming but have concerns about achieving low latency. I’ve read mixed feedback on its performance for real-time applications like gaming, where minimal delay is crucial for viewer experience. Has anyone used Cloudflare Stream for live gameplay, and if so, did you encounter any issues with latency or stream quality? Additionally, are there any tips to optimize Cloudflare Stream specifically for low-latency use cases?
I have been able to get at or under 10 seconds with these settings in OBS, and LL-HLS turned on in Stream. Your mileage may vary. WebRTC streaming is best for low latency, but it currently also needs to be delivered in WebRTC too
#durable-objects with Hibernatable Websockets would be the way to go. A basic solution can be built in under 100 lines of code, under 500ms latency and cost is super reasonable