Agreed! Right now the docs does not cover every single tool in great detail but ye when it does, we should have that link. For now you cant try asking the AI assistant about a specific tool and then it should give you some info and also link you to the most relevant documentation pages about your questions.
Yep! We have each of the tools in the docs, but these tool pages just include the info from within the tooltips (when you hover over a setting in a tool). For example, here is the page for the cable tool which does not give much useful info. https://docs.polygonflow.io/dash-tools/cabletool
I absolutely love the phsycs painting system. One of my favorite things about Dash. It's super fun. But one thing I keep coming up against is that it isn't designed with very large objects in mind. If I want to paint just a few large objects (boulders, large broken pieces of a spacecraft in a small area, a count of 1 is still too many.
Yee the problem here seems to be that to paint, you can't click, you have to hold left mouse and drag, making it hard to paint only 1 object
But in the case that you only need a few objects, I think the Physics Drop and Duplicate button might be better suited actually It enables physics on the object and you can drag it around and let it drop down with physics instead
Honestly, I would say it is little too complex for the Road tool right now, no proper structure for intersections, but we have plans to dive into these things soon
You can use the road tool and path Scatter to create one or more roads with poles on the side, but hard to merge them like this
Introducing the Crossroad Generator designed for Unreal Engine 5. This tool is tailored to produce realistic and dynamic procedural road infrastructures for your game or cinematic projects. The Crossroad Generator, functioning as a blueprint-based actor in Unreal Engine, offers a range of features to enhance and accelerate your road-building pro...
I'm using the "draw vines" tool. Here 2 question: 1)I drag atlases on the scene. I add them with the "+" button to leaf meshes in the vines tool. Now some weird leaves appear (if I drag atlases on the mesh pressing ctrl with "create vines on selection" they appear ok). I'm on 1.8.5. Still have to downgrade to understand if it is related to beta version. 2) In path trace render I can see only the leaves (after enable nanite on them) but not the branches. What I need to do with them?
EDIT1: 1) yes, it is related to 1.8.5. I'll add this topic in beta section. EDIT2: 2) solved: I've used "bake mesh" just on branches
Thumbnails are not showing even tagging is completed. It is showing " downloading thumbnail". It was coming initially but after restrat all are gone. How to get back thumbnail except which how could I do the work? I'm in Unreal 5.4 version.
Hey @nolanlarsont Did you try setting the collision to Complex in Dash Physics drop menu as well? It is that setting that controls the Physics for Dash actually I hope it helps
In this comprehensive 79-minute Dash tutorial, we dive deep into the entire process of creating a Helldivers 2 game environment in Unreal Engine 5. Whether you're a beginner or a seasoned UE5 user, this full guide provides detailed insights and techniques to help you master environment creation with the help of Dash.
Ah sorry for not being clear! The Collision setting is for both Physics Paint and Physics Drop. Setting it in one, "saves" it for the other as well. We will add this option directly in the Physics Paint tool as well, but not gotten around to it yet
a normal question for once! I have a path/road - can i make the landscape deform to it non destructively? and finally i saw somewhere how to recenter my landscape offset - or am i imagining things