Dash 1.8 is finally here! It has an Updated UI, Blend Material with Snow and Rain Support, World-Class Documentation, Revamped Curve-Based Tools, an AI Assistant, and much more!
This new version of Dash makes world-building in Unreal Engine 5 easier than ever before and in this video, we show you how!
In this comprehensive 79-minute Dash tutorial, we dive deep into the entire process of creating a Helldivers 2 game environment in Unreal Engine 5. Whether you're a beginner or a seasoned UE5 user, this full guide provides detailed insights and techniques to help you master environment creation with the help of Dash.
Almost like that yes! You would need all your assets added to a UE project, and then Dash can compute them in there, then you would have access to search and use them from other UE projects!
Hey @nolanlarsont No not possible right now. In order for Dash to see and to be able to compute the assets, you need to add them to a UE project. But you could crease a "assets" UE project, add the assets there, compute them, and then you get a similar experience as you described as you can search and use those assets in other UE projects without manually importing them
With our "Draw Curve" tool, it does exactly this, you draw a curve that aligns to the surface below! And if you already have curves, we have a "project curves" tool
howdy all! Does anyone use Brushify as their landscape material - i am looking for a copy of the renderer settings from a config file - quality of my viewport is poo - yup its on epic
What am I doing wrong with these vines? I can't spray paint them onto the object or place them there. According to the tools pannel I have it set to the correct surface, but as far as Origi8n ghoes it is creating an actor and Placing it far away.
I have used vines on this model before and it works, but there must be something in the environment that is causing this to happen.
Glad you sorted it out! fyi, if the draw curve tool is creating wonky curves, it is probably cause the surface detection is blocked by some volumes/regions in your scene Try hiding them when you draw and it may work better!
Ok got a fun one - could we use dash to turn a regular vehicle (city sample vehicle etc) it a apocalyptic one using dash tools, mesh paint, material blend, decals - this challenge i give to @DanielFreden (Dash for UE5) since he showed off his skills with ice
for something like that, you better off, using third party terrain software, exporting to stamps/LandMass or Patches , or a brush. Making it more non destructive, then use Dash to handle the environment world building/level design. Just an FYI.
But not hard to do, for modeler artist/3d modelers ( just time consuming) compared to normal vehicle modeling..... I used Dash, to handle most of my level design spawning, and with my current project its all Post Apoc. Theme. with make shift vehicles. But Dash is alot of fun, to build levels with.
Not really as I can do non destructive editing on a landscape and set layer height, et cetera, and also use PCG on the land on the edit layer so I’m not doing destructive editing, also I can use the landscape brush to have the same effect without having to mess with the third-party software
Hey hey! I think perhaps that this could be due to some volumes/regions that you have in the scene that is making the curve tool not "see" the surface/object you are trying to paint over. Do you have some volumes/regions you can try hiding and seeing if the draw curve works better?
Could you share a pic of your outlier? On your first pic I guess that the red things in the background could be something like that. Could be pcg volume, world partition volume etc etc
Could you record a video? Not entirely sure what you mean by manually placing the point idea is that you choose free or line mode and then just draw on top of your sidewalk. If there is nothing in the way it should see the surface under your cursor and align it.
If needed you could open the curve tool instead of the draw curve action and adjust more settings as well
And worth noting is that we have a Project curve action that you can use to project an existing curve. And path Scatter has a projection/surface setting so you can have the meshes align to the surface even if the curve is not perfect aligned to the surface
It ain't something we cover in Dash no, but as we are creating HISMs with our scatter tools, you could proceed afterwards and add that in somehow I would assume. No experience with this though so can't give you much help unfortunately