Random framerate drops in Rivals of Aether II, logs seem to indicate it is using Integrated Graphics

So I am trying to play Rivals of Aether II and can manage for the most part a constant 120fps at 720p on my laptop boasting a GeForce GTX 1660 Ti Mobile (Seen in
sudo lspci -v | less
, however I frequently and randomly get punctual framerate dips in the 45fps, before it goes back up in the 120fps. Both Steam's System Information dialog and the game logs seem to indicate that they are using the UHD Graphics 630 instead:

Video Card:
Driver: Intel Mesa Intel(R) UHD Graphics 630 (CFL GT2)
Driver Version: 4.6 (Compatibility Profile) Mesa 24.2.7
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 119 Hz
VendorID: 0x10de
DeviceID: 0x2191
Revision Not Detected
Number of Monitors: 2
Number of Logical Video Cards: 2
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 3840 x 1080
Primary Display Size: 13.54" x 7.64" (15.51" diag), 34.4cm x 19.4cm (39.4cm diag)
Primary VRAM Not Detected


Is my graphics card just not detected by Steam? And if so, how do I fix it? (And ideally the framerate issues)

PS: I am using the
bazzite-nvidia-open:stable
branch of Bazzite
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