I'll give it a try. Anyway, as I've learned from your tutorials that scattering a lot of decals is quite "expensive". Bake decals (and or blend material) would be very useful to create different versions of an asset freeing memory and processing power.
Hey! The normal price is 20, but we do give 50% discount on the first 3 months as we wanted to make it easier for people to jump into Dash after their trial
Hi, I hope youβre doing well! Iβm trying to cancel my subscription temporarily for a couple of months. I submitted my email through the website but havenβt received any response yet. Could someone assist me with this? Thank you!
This morning, I changed my subscription from "Trial" to annual service which I purchased a few weeks ago. However, after activating the annual service, the plugin still shows that I have only 500 AI tags (monthly), not the 4000 which I thought came with the paid service. What do I need to do to fix this?
I'm confused about something. I bought the Freelance perpetual and it says "Same features as in the subscription models below" but I can still only index 2000 and not 4000 items per month. Especially for the object previews this is a bit annoying. Any way to set this limit to 4000?
Noob question here. I'm trying to scatter rocks around the road. When I change the distance a certain threshold the rocks disappear. I'd like to push them toward the cliff rock meshes. Any tips?
good morning Quick newbie question, please : is it possible to add other folders than "Content" to add assets ? for example, I have several separate content plugins folders (for example, my own sandbox) that our CTO wants us to use for our tests (especially because it's not in the Revision Control / Perforce scope). How can I add my Sandbox folder to Dash Content Browser, please ?
Hi everybody First, thank you to Dash team to work on this amazing plugin. It is only in its infancy and there is lot of limitation in certain features, but it is already super powerful and a huge time saver for sure. I can't wait to see what the future will bring !!
I would love to have your help on the recent change that quixel & fab brang. Dash material edit and material blend works with my former quixel library that is on my drive, but for new materials (QUIXEL ones) that are added straight in the content browser by the inside FAB plugin, dahs doesn't work. I know that for now it works only with megascans and polyhaven, but these materials added from fab are still quixel right ?
So what workflow do you recommend to use our quixel claimed library that is NOT on the local drive ?
Is it possible to weak the density of each asset from a group you scatter on a surface (on the same action, not 2 different scatter tools) ? for example I want very few trees, but lot of grass.
after baking it, and turning on nanite on the road, you need to search for "tesselation" in Dash, that is a shortcut to edit the init file. And then after running that action and restarting UE, you should be able to see and adjust the Displacement value in Material Edit or Blend Material and see displacement happening!
This is coming in Dash 1.8.5 as we are adding a table feature into some of the tools, with that you can add in several meshes to Surface Scatter and then adjust if there should be more of Mesh 1 compared to Mesh 2 for example !