Consistent Shader Compile Errors
Using the latest DH release 2.3.3-b Complementary and Photon creates compile errors.
If switched to BSL which doesn't encounter them, and then back to the ones which encountered them prior it works again. I suspect that the
If switched to BSL which doesn't encounter them, and then back to the ones which encountered them prior it works again. I suspect that the
DISTANT_HORIZONS is for some reason not set property as both photon and Comp declare DH uniforms under that definelatest.log64.53KB
Solution
Can confirm it's fixed on 1.21.7 neoforge thanks to https://gitlab.com/distant-horizons-team/distant-horizons/-/commit/1e636072334098c748b6df43cf572ed370a65c22
GitLab
Fixes some Iris shader compile issues