Purpose of generation mode INTERNAL_SERVER
I am interested in running DH server-side. I see that I should run /dh pregen to pre-load LODs in a wide area. From the documentation I can see that INTERNAL_SERVER mode modifies the pregen to generate chunks in addition to the LODs. Is there an actual purpose/benefit to this? I understand that it can increase the file size dramatically and it probably slows the pregen.
Solution:Jump to solution
The other reason for using it is to have the vanilla chunks pregen and saved, so that the vanilla generation and LoD updates don’t slowdown the server when players move around
8 Replies
That mode will produce more accurate LODs because it uses the actual world files. DH is usually just on "FEATURES", which is faster - but some things like trees and structures might appear in different spots in the LODs than where they actually are when you go there and explore.
https://discord.com/channels/881614130614767666/881614131877269586/1399048675681898642
Another purpose it has is solving the grid pattern appearing in LODs when paired with certain world generators, as seen from the message link. The cause is due to how Features perform the generation and there's virtually no way of fixing it without sacrificing the speed benefit it has.
Solution
The other reason for using it is to have the vanilla chunks pregen and saved, so that the vanilla generation and LoD updates don’t slowdown the server when players move around
Also yes, the slowdown from using it is huge when not using C2ME, and just big when using it
@Jckf can you rename internal server to "full" like the mod has now?
The plugin has no such option at all
Oh yeah forgot sorry
It has an equivalent of pre-existing only, but it's a simple toggle true/false