Odd looking artifacts (pictures)
Ive been noticing these odd looking artifacts on my server.
Read the FAQ but couldnt find anything about it.


Solution:Jump to solution
its been a few days, yeah rendering the chunks in "full" / "server_internal" fixed the artifacts!
12 Replies
Another picture with shaders disabled

Now issue
There are 4 possible solutions:
- don’t use worldgen incompatible with FEATURES generation mode
- Change the DH generation mode to FULL
- remove the incompatible with FEATURES parts of the worldgen and keep the rest
- ignore the grid pattern
!generators
- FEATURES: Complete generation of all LODs with mostly correct structures and trees. Does not save vanilla chunks, and is much faster than FULL unless C2ME is installed.
- FULL: Generates and saves both DH LODs and vanilla chunks, has 100% correct LODs, because it also saves vanilla chunks it takes the most amount of drive space. Generation speed will suck unless C2ME is installed.
- PRE-EXISTING: Generates LODs for all existing vanilla chunks.
This will also help when using FULL:
!slowgen
World generation in general is quite slow and world gen mods can slow it down even more. If you want to speed it up:
Install Noisium, Lithium and C2ME. These mods can improve generation speed by a bit, but it will still not be fast.
Increase
To see if
CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. You are not required to wait for the full generation to finish, although it is better for fps if you do.
To see if
Distant Generator is really working or not:
1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)using DH's built in pregen and have Noisium Lithium and C2ME installed all of the terrain shown in the screenshots was pregenerated without ever stepping foot on the server (noone joined)
I am also using Lithosphere and stillLife could that be an issue?
DH generation mode doesnt show "Full" as an option

Pattern spans across every part of the world that hasn't been touched by a player yet.

FULL and INTERNAL_SERVER is the same thing
One of your worldgen mods/datapack must be incompatible with FEATURES else you wouldn’t see what you see
After you change the generation mode (or do one of the other fixes) you will need to restart all your current LODs by deleting your LOD DB (on both the server and the client)
!lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Server Mod
- Overworld: SERVER_FOLDER/world/data/DistantHorizons.sqlite
- Nether: SERVER_FOLDER/world/DIM-1/data/DistantHorizons.sqlite
- End: SERVER_FOLDER/world/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: SERVER_FOLDER/world/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Server Plugin
All dimensions in one file: SERVER_FOLDER/plugins/DHSupport/data.sqlite
NOTE:
Sometimes there might be 2 additional files next to the main one with extensions .sqlite-wal and .sqlite-shm
If there are, all 3 should be treated as a single file, a.k.a. moved, deleted, backed-up always together!
If you don't, the database will become corrupted.OH okay thanks!
Ill try that then and see how it goes, let the server pregen for 24 hours
Solution
its been a few days, yeah rendering the chunks in "full" / "server_internal" fixed the artifacts!
Thanks again!