DH pregen breaks natural chunk spawn

I used /dh pregen start overworld 0 0 256 on my server. Took a few hours but managed to say it completed. Upon logging in, I was able to turn on DH client side and see that LOD's were being generated around me, but they seemed to stop quite a bit shorter than a 256 chunk radius. Exploring toward the unloaded chunks crashed my game when I got within my client chunk render distance (8 by default) I turned on creative and flew up to see if it was my client taking a while to load the LOD's however after 12 hours I still saw the oddly short LOD radius, around 40 chunks instead of 256.
7 Replies
Curio
CurioOP12h ago
here are my server settings:
Curio
CurioOP12h ago
and my terminal at time of crash
Curio
CurioOP12h ago
Curio
CurioOP12h ago
the cpu and memory warning don't seem to add up when i look at how much cpu is being utilized on the server control panel. im using 2/4 threads available
hardester
hardester12h ago
Judging by the logs, it seems like Untamed Wilds is struggling to keep up with your movements? C2ME seem to also play some role in here. You may want to wait for Ishland to chime in and give their input.
Curio
CurioOP12h ago
usually im able to still render, or generate LOD's when i fly up and stay there for half a day. I'm still learning what server vs client config means with my same build, just singleplayer I'm able to see countless chunks in the distance

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