hex world bugs and suggestions
- I am using it with your 'all nodes pure' mod and when reloading, all placed miners/extractors seem to revert their output to the nodes non-pure intended rarity thus to get the pure output they need to be individually reset/rebuilt.
- Hex world nodes can be but not un-highlighted by the mass-dismantle feature/tool without reload/rejoining.
- Severely lacks a means of getting early/mid game biomass aside from dismantling the trees?
- Resource scanner does not work on nodes that are freshly purchased tiles until after reload and at times are being extracted.
- Some form of map would be nice even if its blank and simply centered on the starting area.
- Stuttering for clients ranging from minor to moderate after several tiles are unlocked.
- For most clients joining all ground that is not a resource is completely invisible and can fall through them.
- only host can purchase new land/tiles.
- several nodes are very similar looking to each other (Caterium/sulfur, limestone/nitrogen/geyser, coal/oil, bauxite/iron).
- higher output from nitrogen pump please.
- more flexibility in the some mod settings like sectors to spawn the next tier nodes, can the non-zero minimum please be 2, 3, 4? (can we select the number on the end of the settings and just type a number there that would be really nice on some.
- Request to make the buss attachments pipettable, I love just clicking my mouse wheel in to select what I'm looking at, it works for your bus blocks but not its attachments.
- More shapes for buss blocks like half or quarter foundations, and even wall shaped ones.
- Vertical output attachments also be able to be placed on the bottom of the bus blocks.
15 When zooping a large section of bus blocks and it deletes itself cause it was not attached to existing bus the material is not refunded.
















