hex world bugs and suggestions

  1. I am using it with your 'all nodes pure' mod and when reloading, all placed miners/extractors seem to revert their output to the nodes non-pure intended rarity thus to get the pure output they need to be individually reset/rebuilt.
  2. Hex world nodes can be but not un-highlighted by the mass-dismantle feature/tool without reload/rejoining.
  3. Severely lacks a means of getting early/mid game biomass aside from dismantling the trees?
  4. Resource scanner does not work on nodes that are freshly purchased tiles until after reload and at times are being extracted.
  5. Some form of map would be nice even if its blank and simply centered on the starting area.
  6. Stuttering for clients ranging from minor to moderate after several tiles are unlocked.
  7. For most clients joining all ground that is not a resource is completely invisible and can fall through them.
  8. only host can purchase new land/tiles.
  9. several nodes are very similar looking to each other (Caterium/sulfur, limestone/nitrogen/geyser, coal/oil, bauxite/iron).
  10. higher output from nitrogen pump please.
  11. more flexibility in the some mod settings like sectors to spawn the next tier nodes, can the non-zero minimum please be 2, 3, 4? (can we select the number on the end of the settings and just type a number there that would be really nice on some.
  12. Request to make the buss attachments pipettable, I love just clicking my mouse wheel in to select what I'm looking at, it works for your bus blocks but not its attachments.
  13. More shapes for buss blocks like half or quarter foundations, and even wall shaped ones.
  14. Vertical output attachments also be able to be placed on the bottom of the bus blocks.
    15 When zooping a large section of bus blocks and it deletes itself cause it was not attached to existing bus the material is not refunded.
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