ref?span[i] = new Vector2D(MathF.Sin((2 * i * MathF.Pi) / span.Length), MathF.Cos((2 * i * MathF.Pi) / span.Length) not sure what half your parameters do, but that little snippet should be fine to generate a circle with span.Length pointsCurrent = new Vector2(MathF.Cos(_theta), MathF.Sin(_theta)) * _size;EllipseEnumerable is located in your codesensible stuff
megatexture for literally no reason
sensible stuff
writing a game engine just to say "fuck you monogame cool project but I can do it better"
IWindow?span[i] = new Vector2D(MathF.Sin((2 * i * MathF.Pi) / span.Length), MathF.Cos((2 * i * MathF.Pi) / span.Length)Current = new Vector2(MathF.Cos(_theta), MathF.Sin(_theta)) * _size;EllipseEnumerableIWindow