imo sharing elipse and circle code is not a great idea since elipse calculation is quite a bit more
imo sharing elipse and circle code is not a great idea since elipse calculation is quite a bit more complex
Current = new Vector2(MathF.Cos(_theta), MathF.Sin(_theta)) * _size;EllipseEnumerable is located in your codesensible stuff
megatexture for literally no reason
sensible stuff
writing a game engine just to say "fuck you monogame cool project but I can do it better"
IWindow?glEnable and glDisable their functionalityGL_ARB_timer_querygl.TryGetExtension(out ArbTimerQuery tq)tq contains the commands you want to use.tq