Toggle Grouping for Selection ā Combines the currently selected strokes into a single group. They will move and scale as one. You can ungroup them easily by clicking again.
Has anyone else had a problem building for quest 2 where when they export the APK using the guide on the openbrush GitHub for quest 2 that the build is a folder rather than an APK file?
Does anyone know how to make the APK from the folder?
I tried installing Android studio.
I was wondering if maybe it's because I didn't approve the connection request inside the headset before building?
Generally I've not had a problem with making Android builds the regulsr way
You build via the GUI Tilt->Build (or something like that)? And the output was in ../builds/Release_OpenBrush_FromGui../builds/Release_OpenBrush_FromGui or something (i forgot the exact details but it should be something similar)?
that is... strange. It'd take me 2 hours to reproduce because I recently wiped my local Library folder, but it should have some JSONs (unneeded) and an APK. Are the files you're seeing in the root, or a subdirectory? Can you paste a screenshot or directory listing?
ok... it looks like you actually opened the APK! I don't know enough about windows to know if that's standard or something you installed... but if you go up one directory, is com.Icosa.OpenBrush.apk actually a directory or is it a file that you can open like a directory? Maybe from the command line... what does a simple dirdir show?
Probably, although I'm not positive that's your only issue. Our official builds come with keys for sketchfab and google, but when we test PRs and forks, they're not there (straight stock from git) and those compilations are also working, so I think there might be something else as well. That said, I'm not sure what it is -- I'm not really an expert in Unity. Maybe we should move this from #archived-support-and-bugs to #archived-dev-getting-started (although honestly, we mostly have the same people everywhere )
Would you recommend just pulling the from https://github.com/icosa-gallery/open-brush instead? I was hoping to just get a quest app running with my custom brush shaders, maybe a few nicities from the experimental versions