Hi guys, I'm new to Silk.NET, can anybody give me an advice on the following. I want to create a ver

Hi guys, I'm new to Silk.NET, can anybody give me an advice on the following. I want to create a very simple cross platform desktop 2D app which is to draw 2D primitives: lines, points, rectangles, polygons, circles. Which is the simplest approach to develop such an app with Silk.NET? I've spent quite time trying to find documentation or examples but haven't find anything helpful. I've already learned that Silk.NET provides bindings for SDL, GLFW and brings an abstract layer over it, but I haven't found any example on how to use any of these. So I'm confused about what is the best approach for in my case. Should I use SDL or GLFW? Does Silk.NET provide some higher level API to draw 2D primitives or I need to work directly on SDL or GLFW level? Or maybe it would be simpler to use OpenGL and use it for rendering 2D primitives? Any advice or code example is greatly appreciated!
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