β Perfect Match for the VPC WarBRD Base β Programmable LED Lighting β Available with Optional Lockable All-Metal Twist Axis Mechanism, or with a Fixed Grip Stock β Β Compatible with all VPC Bases β 10% Discount When Purchased with VPC Base (applied at checkout)
The base can accept a 5.5/2.5mm barrel connector or an XT60. I'm thinking on moving to XT60 on later rhinos. If you can get a power supply locally then it would be much simpler. Since I can only get an EU plug here atm. I do not recommend an extension simply because it will attenuate the FFB forces. I intended the rhino to be used lifted above the ground, since that gives good force/weight balance for the whole unit :) The whole package is 4.8 kg. The torque is about 5 Nm, so you can roughly calculate the force in kg for a given extension arm. Current pivot to grip thread distance is ~15cm.
Compatible with most chargers on the market the ToolKitRC ADP-180MB features 180W of power output, with an XT60 connector ready to plug in to the M8, M8s or M6D charger series.
@s.bartfast even if you have to use an extension for your project, the Rhino has plenty of power, force trim will work just fine. by the way, i'm using a 24V 10A laptop power supply...
it's working like a charm in the Huey. with the configurator software you can tune the power, set it and forget it, saved and stored in the firmware. the stick can be very stiff if trimmed, as much as you like. holding down the trim button releases the forces and the stick becomes "light" for maneuvering.
DCS's FFB implementation is a hidden gem since the release of Blackshark over a decade ago. standard stick users don't have any idea what they are missing.
have spent almost 3 days now with the Rhino, going through all DCS modules and really appreciate how much finesse and smart design decisions @walmis put into it. it's an excellent joystick base, simply awesome.
Pretty sure this goes without saying, I am really excited for what's to come as this gets better and better. And more people get involved in experiencing ffb. Absolutely cool.
very roughly compiled... as standard FFB effects, directly from DCS you'll get:
Warbirds:
flight surface pressure depending on speed (stick is limb on ground, pressure builds up during start...)
stall effect (stick rattling)
Cold War Era:
stick center offset (F-5E, A10C, F-14 ...)
stick offset through trimming
autopilot features take full control over the stick (Mig21 ...)
Helicopters:
full force trim (stick offsets and hold in position)
trim button released means forces are applied
trim button depressed means forces are off (for maneuvering)
important, forget about the Gazelle, this module is a fail
modern Jets:
standard stick functionality (spring effect)
some modules also feature additional effects like rolling on ground bounce, airframe shaking etc. (F-14's additional FFB effects are awesome!)
all this can be enriched with telemetry output interpretation feedback into the base, like Walmis mentioned above. basically what simshaker for aviators does for jetseat pads and bass shakers...
Would it be worth having a save function for separate aircraft such as helicopters, warbirds, modern jets, to have each individual settings for how much those force are felt. And all three can be saved to the board after you've test flown and adjusted those settings to your liking in each of those birds? Does that make sense?
for now, DCS has intensity settings for trim forces and effect forces for each module in axis control options. here you can basically set fine nuances for every module.
That's true... I've yet to have played with those. Guess now that we'll have a stronger feedback, we'll have a purpose for using those features in DCS.