Well I want to resize when the window resizes, not more often. I thought the were complaining about
Well I want to resize when the window resizes, not more often. I thought the were complaining about only supporting current window size



**Silk.NET.SDL.SdlException:** 'Failed loading _HANglGetString: undefined symbol: __HANglGetString'
glDrawBuffer. It only exists in OpenGL. Is this true?s in it?Window Size and Device Size is differentWindow Size doesn't rotate or change at all, which it should be changing, while the Device Size does rotate[SDL] SDLActivity thread ends (error=Try to release egl_surface with context probably still active)**Silk.NET.SDL.SdlException:** 'Failed loading _glDrawBuffer: undefined symbol: __glDrawBuffer'**Silk.NET.SDL.SdlException:** 'Failed loading _HANglGetString: undefined symbol: __HANglGetString'glDrawBuffers[DOTNET] Failed loading _glDrawBuffer: undefined symbol: __glDrawBuffer
[DOTNET] Failed loading _glPolygonMode: undefined symbol: __glPolygonMode
[DOTNET] Failed loading _glBindFragDataLocation: undefined symbol: __glBindFragDataLocation
[DOTNET] Failed loading _glMapBuffer: undefined symbol: __glMapBuffer
[DOTNET] Failed loading _glGetQueryObjectiv: undefined symbol: __glGetQueryObjectiv
**System.Exception:** 'Error creating Skia Context for GL'[Looper] PerfMonitor doFrame : time=64ms vsyncFrame=1218431 latency=675ms procState=18 historyMsgCount=7 (msgIndex=2 wall=645ms seq=233 running=22ms runnable=1ms binder=21ms late=102ms h=org.libsdl.app.SDLActivity$SDLCommandHandler w=0)
[OpenGLRenderer] Davey! duration=749ms; Flags=1, IntendedVsync=25496197045159, Vsync=25496872045132, OldestInputEvent=9223372036854775807, NewestInputEvent=0, HandleInputStart=25496873638449, AnimationStart=25496873642980, PerformTraversalsStart=25496875238293, DrawStart=25496928107564, SyncQueued=25496933524751, SyncStart=25496934146262, IssueDrawCommandsStart=25496935063345, SwapBuffers=25496943527772, FrameCompleted=25496947080637, DequeueBufferDuration=1200885, QueueBufferDuration=2394167, GpuCompleted=9223372036854775807,
[SDL] surfaceDestroyed()
[SDL] nativePause()
**Silk.NET.SDL.SdlException:** 'Couldn't find display mode match'[DecorView[]] getWindowModeFromSystem windowmode is 1
[libEGL] validate_display:87 error 3008 (EGL_BAD_DISPLAY)
[SDL] surfaceDestroyed()
[SDL] nativePause()
[SDL] surfaceCreated()
[SDL] surfaceChanged()
[SDL] pixel format RGBA_8888
[SDL] Window size: 2177x855
[SDL] Device size: 1080x2400
[SDL] nativeResume()
[Looper] PerfMonitor longMsg : seq=58 plan=15:32:27.306 late=8ms wall=1928ms running=28ms runnable=80ms binder=90ms h=org.libsdl.app.SDLActivity$SDLCommandHandler w=0 procState=18
[SDL] surfaceDestroyed()
[SDL] nativePause()
[SDL] onStop()
[SDL] onDestroy()Window SizeWindow SizeDevice SizeDevice Size[SDL] SDLActivity thread ends (error=Try to release egl_surface with context probably still active)